-
Dear developers,
I am trying to create the structure report of a white matter hyper-intensity lesion segmentation with your docker container but no matter the Patient's Name I always get the same …
-
### Description of Issue/Question
salt-cloud does not reports neither *public_ips* nor *floating_ips*
```
root@ubuntu1604:/etc/salt/cloud.profiles.d# cat no_public_ips …
-
building:part is a tag used to annotate the 3D structure of buildings.
It would be great to render it in 2D as well, to highlight distinguishing 3D features of buildings.
E.g. I mapped this buildin…
wolfv updated
6 years ago
-
From SciView, Demo>VolumeRender, then interact with the scene a little bit by moving around
Result:
```
[WARNING] Add Volume
[SciJava-140d3b2b-Thread-1] DEBUG VulkanRenderer - Volume is not init…
-
_From @Polymega on August 17, 2017 22:26_
Hi @elishacloud !
This is a branch/continuation of our discussion found here accompanied with input by @AeroWidescreen:
https://github.com/crosire/d3d8to…
-
_From @Polymega on August 17, 2017 22:26_
Hi @elishacloud !
This is a branch/continuation of our discussion found here accompanied with input by @AeroWidescreen:
https://github.com/crosire/d3d8to…
-
@JoeyDeVries
TBH, I have to admit a I have an old gpu ( GeForce 210 1 gb supports GL3 Core and DX10.1), but I compiled the deferred shading tutorial and it is painfully slow (around 9-8 FPS), I ch…
-
I had slacked on submitting this request a few weeks ago. But I'd love to see bindings for GPU-accelerated be surfaced to NodeJS. Right now the story for GPU processing is pretty non-existent and I'd …
-
# Introduction
Recently a lot of work went into figuring out how specific parts of the engine
should work and writing code for them (@aceeri's work on configs, @torkleyy's work on
asset management,…
-
It would add ambience to Minetest worlds if the game engine had (improved) support for volumetric lighting. What are considerations related to adding volumetric lighting support to the Minetest game e…