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**Author: hikerstk**
This will also lock nolok till all challenges are done.
A little animiation (not a stand alone cut scene, just move the camera to show a bridge moving to the castle or so). See …
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**Author: keewis**
When driving into the river in Green Valley, the kart is teleported high into the air (possibly because of a buffer overflow), and reaching ground level will take it long enough to…
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**Author: auria**
Check mines track. The property browser defined color "12 6 0", but the exported scene.xml contains "3060 1530 0", i.e. the value multiplied by 255. Since the colors we use are alre…
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**Author: hikerstk**
E.g. a driver with long ears might have the ears modeled to point backwards while driving, but that might look odd in the kart selection screen. So if necessary add a special ani…
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**Author: hikerstk**
This would be useful e.g. for electric fence and other obstacles. It could also be used for a flying saucer (a beam from the flying saucer triggering a rescue).
To clarify: atm …
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**Author: hikerstk**
Some wheel information are missing in beastie (kart.xml):
Missing wheel information 'rear-right' for model 'beastie.b3d'.
This can be ignored, but the wheels will not rotate.
Mi…
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**Author: volty77**
In the winning cup screen on Story mode, the music is not playing after you win a normal race (it keeps mute). Then when you finish a championship race in Story Mode (after podium…
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**Author: totoplus062**
We don't currently have a sound when using nitro.
The idea is to activate engine_nitro.ogg instead of engine_small.ogg (not engine_large) when Nitro key is activated.
Here …
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**Author: kinsu**
Highscores are currently shown for tracks, but not for highscores.
They could be added with a little layout change, to also show the track's screenshot and the track list.
See http…
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**Author: magned**
I'm making an arena with lots of movable tires. If I have blown the area clear of tires in the close proximity, cakes and bowling balls still explode right in front of me, even if …