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You should be able to bring no weapons or gear at all, that way you can have a "No Weapons Challenge" QMM campaign.
Submitted by samfisher2007
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Furniture that can fire projectiles - requires a creature to operate. Stronger than regular ranged weapons
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```
Give the functionality to change the players weapons they spawn with on their
IngameRank
```
Original issue reported on code.google.com by `tadashi_...@hotmail.com` on 16 Jun 2011 at 4:31
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The game removes hand grenades, satchels, tripmines and snarks from your inventory if you run out of them. While some of the weaponboxes found in Xen do contain ammo for these weapons, if you don't ha…
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The first level of episode 2.
Requirements and Limitations:
- Enemy types should be limited to monster_enforcer, monster_army, and monster_dog.
- Should contain only early-episode weapons.
- Sho…
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Hi, a week or 2 ago I was working on a weapon that shoots a projectile. It was working fine when I assigned the weapons to characters. The weapons would fire the projectiles. However after the last up…
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> generally these kind of weapons have 1.6-1.8 attackspeed
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#### Brief description of the bug
At the station on the first floor where the small expedition room is before the teleporter to the planet. There is no access and anyone can take a weapon
…
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I have two issues:
Issue 1:
I am unhappy with the way that the "None (Default)" crosshair on various weapons does not leave you with no crosshair but rather the default TF2 crosshair for that weap…
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I can't add a weapon
ActorManager.getActor - DEPRECATED - 2021-01-01 - Contact forge/extension author