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xash3d for iOS is a 32 bit app, and won't work on iOS 11. Could someone please fix this? Thanks!
ghost updated
5 years ago
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I tried to launch xash3d-fwgs engine on my router (latest commit, big endian), but it seems to be almost broken on this architecture.
Issues list:
map loading dosen't work (first, the engine says …
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I have just discovered after finally mapping my bluetooth controller to work fully that i am unable to climb up and down ladders, is there a way to fix this?
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here's the terminal output, compiling on Ubuntu 16.04 amd64 with x86 support enabled, compiling for x86
```
(xenial)saiko@localhost:~/xash3d-fwgs$ ./waf configure --build-type=release --vgui=vgui-de…
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System: Deepin (debian)
I have installed libsdl2-dev libsdl2-2.0 via apt, then also tried compiling SDL2 from source, but still missing SDL2.
I have searched what is `SDL2 sanity` but nothing fo…
mr-cn updated
5 years ago
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Hi!
I already sent you an email, but I also post here because I feel this is important.
1. You cannot put this code under the GPL. That violates the Valve SDK license, which covers parts of the …
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I've been looking at this for the last couple of days but haven't had any success in tracking down the cause yet, so I thought I'd put some details down here in case they're helpful for diagnosis.
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pi@pi:~/Desktop/xash3d/build $ make -j4
-- Target architecture: arm
-- Building for 32 Bit
-- Target architecture: arm
-- Enabled PIE for xashmenu
-- ../hlsdk
-- /home/pi/Desktop/xash3d/hlsdk/…
ghost updated
5 years ago
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Tested with latest binary release and macOS 10.14.2
Where can I get the required 32-bit SDL2?
I can't build 32-bit SDL2 with current Xcode because i386 arch is deprecated now by Apple.
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**game_launch/game.cpp** defines this:
`#define GAME_PATH "valve" // default dir to start from`
Can you make this a **waf configure** option so that users can build custom game launchers without edi…