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Since Monogame calles itself the _spiritual successor to XNA_ and not _a Mono-compatible re-implementation of XNA_, I was wondering if there any plans to move away from the current API design to get …
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When programmatically creating a new spritefont, the List of Kernings cannot be smaller than the character list, this is odd, since not all characters need to have kernings when working with for examp…
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Steps to reproduce:
- Create new MonoGame Windows project (DirectX)
- Install any pixelly font (definitely works/breaks with [this one](http://dl.dafont.com/dl/?f=minecraftia))
- Add the following …
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Hi hi! might be a stupid question, but when installing Stardew Mods with Vortex, it's not updating/replacing anything that needs to be put in /Content instead of /Mods (eg like farmer_base.xnb etc.). …
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When launching the DwarfCorp `18.09.03` and `18.09.16` from Steam on macOS, it fails to find dylibs:
```
An unhandled exception occurred in DwarfCorp. This has been reported to Completely Fair Gam…
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After a certain number of SoundEffects are played, all subsequent SoundEffects are distorted or don't play at all. Here's a link to the original topic: http://community.monogame.net/t/soundeffects-dis…
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This is likely a regression in 2.22 as the crashes begin after update to 2.22, but it's still present in 2.23. Backtrace:
```
Reading symbols from /usr/local/bin/i2pd...done.
[New LWP 100740]
[N…
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I am successfully using a shader on Windows and now trying to port it to iOS and Android.
The shader compiles just fine via the content pipeline for iOS and Android.
However, it fails with the f…
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MP3s in our game played as a SoundEffect are playing static, you probably need to try our repro to hear it.
Here is a project playing one of our sounds every two seconds: https://github.com/jonathanp…
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One of the main issues I encountered was some things, like garden pot, automatic shearer/milker, and some furniture are invisible. When hovering over the block in my inventory, I can see the item desc…