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- VSCode Version: 1.31.1
- OS Version: Windows 10 1809 - 17763.316
Steps to Reproduce:
1. Set a color profile as default in "Color Management"
2. Open VS Code: All colors (regardless o…
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I'm enjoying wiz so far, but I have noticed the following bugs in the wdc65816 platform.
* `#:` (bank byte access) seams to be missing.
* Missing the `WDM` instruction (`WDM` is useful as it c…
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```
.redefine num -1
```
This gives me an error like this:
```
DIRECTIVE_ERROR: Could not parse the definition data.
test.s:65: ERROR: Couldn't parse "num-1".
```
This is easily worked around with …
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I think this is related to https://github.com/Microsoft/vscode/issues/65816 but I'm not sure.
- VSCode Version: 1.30.2 Insiders and Stable
- OS Version: 10.14.2
Steps to Reproduce:
1. Launch…
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The Title Screen module changes one load from accumulator which specifies a certain data bank for the character layout (CHARS_LAYOUT_BANK = 0xA0FE), which is also required for the Kirby sprite assembl…
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There's already a disassembly of the project I want to decompile available, and I want to import it into Ghidra.
For example, if given the ASM file
```asm
ORG $008000
reset_start:
SEI ;$00…
s5bug updated
5 years ago
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I'm trying to decompile a Rom that I've previously compiled, but encounter an error in the Swirls module. Is this something that should theoretically work?
I'm attempting this to figure out some di…
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Other assemblers (such as CA65) have `.ADDR` as an alias to `.WORD` purely for readability within code making it easier to see when, in tables of data, values are arbitrary vs. ROM/RAM locations.
I…
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Okay, so. I'm trying to combine a few romhacks' attributes together. My goal is to combine the "Earthbound Deluxe" hack with (some of) the sprites from Earthbound Enhanced, add a run button, and if po…
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Hey, I'm interested in implementing the animation module. Based on http://datacrystal.romhacking.net/wiki/EarthBound:ROM_map, this includes:
Animation Data: Carpainter's Lightning - Reflected
Anim…