-
After the update, I was going to repair the enchanted obsidian armor set (Mekanism tools) that I enchanted before in the advanced enchantment table, but when I put any piece of armor, the game insta-c…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
Hi all,
Let me congratulate for a start, three.js rocks.
I'm using the latest version of the library. I have a problem and I can't find a solution for this. When using CanvasRenderer as a fallback, t…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
@bartmcleod seems like the loader is currently not handling points defined like this:
```
point [ -100 -100 -100,-100 100 -100,-100 -100 100,-100 100 100,100 -100 100,
100 100 100,100 -10…