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Dear all,
this is not a 3DCityDB issue, but I would like to check with you how we can solve a problem in our conversion process.
We completed and tested our workflow to convert CityGML to BGLTF (auto…
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```
The collada importer sometimes doesn't use the names attached to objects in
the DOM.
Also, there is a crash when calling save() followed by a load().
```
Original issue reported on code.google.…
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```
What steps will reproduce the problem?
1. Get a model with a bump/normal map.
2. Load it and observe that the normal map is of 'Height' type, rather than
'Normals'. Note that 'Height' type should…
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Azul3D will need a model loader to load animated/static 3D models and scenes. Ideally the file format would be targeted towards specifically Azul3D and would have two components, a JSON format for rea…
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```
What steps will reproduce the problem?
1. Export MAX file with visibility animation in it
What is the expected output? What do you see instead?
animation node, channel node in it, target="daeid/v…
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```
What steps will reproduce the problem?
1. Export MAX file with visibility animation in it
What is the expected output? What do you see instead?
animation node, channel node in it, target="daeid/v…
-
```
The collada importer sometimes doesn't use the names attached to objects in
the DOM.
Also, there is a crash when calling save() followed by a load().
```
Original issue reported on code.google.…
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I'm having trouble deciphering the Android.mk provided in the assimp/workspaces/Android-NDK/jni directory. I am trying to build a shared object assimp library in my Android NDK project and I'm getting…
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```
Just load the attached file cylinder_skinned.mb
Use Maya 2009, with OpenCollada plugin version version 1.2.1 (32bit most
recent from http://www.opencollada.org/download.html 2009-10-9)
Then Fi…
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```
Just load the attached file cylinder_skinned.mb
Use Maya 2009, with OpenCollada plugin version version 1.2.1 (32bit most
recent from http://www.opencollada.org/download.html 2009-10-9)
Then Fi…