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## Introduction
Hello. Here are some ideas for new Lean [attributes](https://leanprover-community.github.io/glossary.html#attribute). While Lean 4 supports user attributes, attributes like the ones…
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## About the author
Hey all,
I am [George Datseris](https://datseris.github.io/), currently a postdoctoral researcher at the Max Planck Institute for Meteorology. **Nonlinear dynamics** has been m…
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Here is a paper from 2007 that was submitted to the Fortran Committee, but ultimately rejected:
https://wg5-fortran.org/N1651-N1700/N1688.pdf
The functions there seem to be exactly in the scope …
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### Name
PowerModels
### Screenshots
![PowerModels](https://user-images.githubusercontent.com/1105578/180256943-ba2efe85-dace-4b02-9b5f-9465295dffb0.png)
### Focus Topic
Steady-state tranmissio…
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This document seems as ready as it's going to get at this point. Time to submit it and see what happens?
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```
Hi,
what about plugging the detexify feature (see the mentionned website below)
to tesseract in order to enlarge the number of recognized signs and to
offer the capabilities of creating LateX-bas…
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```
Hi,
what about plugging the detexify feature (see the mentionned website below)
to tesseract in order to enlarge the number of recognized signs and to
offer the capabilities of creating LateX-bas…
-
```
Hi,
what about plugging the detexify feature (see the mentionned website below)
to tesseract in order to enlarge the number of recognized signs and to
offer the capabilities of creating LateX-bas…
-
Could you add xbrz texture scaling to GBE. I think it wold be nice even with tile replacement and can be used to scale replacement tiles/textures not to mention not every game will have replacement as…
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```
Hi,
what about plugging the detexify feature (see the mentionned website below)
to tesseract in order to enlarge the number of recognized signs and to
offer the capabilities of creating LateX-bas…