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Hi,
I tried to run the preprocess pipeline, but for all three preprocessing steps (Add Static Humans, Put AMASS Walking Motions, Add Interactive Poses) I get the following error:
-> logging.getL…
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Hi,
I just read, that you created the optical flow from the groundtruth depth and camera motion.
However, some scenes contain dynamic objects, which apparently you mask with flow_mask.npy. Since…
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See README for missing updates.
For areas, motions and voting:
- [x] models
- [ ] controllers
- [ ] routing
- [ ] views
For speeches, events:
- [ ] models
- [ ] controllers
- [ ] routing
- [ ] views…
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Implement painting individual pixels, finish implementing respective motions for drawing (example already partially implemented WIP: shift to hold row/column)
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Exactly what it says on the tin. You make the motions but then it never seems to be eaten.
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### Have you read a contributing guide?
- [X] I have read CONTRIBUTING.md
- [X] I have searched the existing requests and didn't find any that were similar
- [X] I have considered creating a pull req…
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Randomize the cursor location on the line for the whackamole game so that user needs to use both forward and backward motions.
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When I compare to the Reolink app it notices motions when HA isnt. Is there a problem with this "person detected" entity?
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Generally speaking _plugin X does Y_ is not a good argument for implementing a feature, I know, however: I very much miss the ability to comment a motion, from tpopes commentary. Prepending a count he…
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Every time I move the accelerometer from the Bean, the data jumps around. I need to make it not react to tiny motions