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**Describe the bug**
Unexpected primitive fitting results when exporting PhysX Mesh assets as primitives
**Steps to reproduce**
Steps to reproduce the behavior:
1. Open a level using `AutomatedT…
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**Describe the bug**
When you try and move a prefab with the Transform component and that prefab has 80+ entities in it, it has a chance to result in a crash.
**Steps to reproduce**
Steps to repr…
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**Describe the bug**
Minimizing the UI Editor causes the Editor's performance to drop significantly (Viewport FPS drops from stable ~60 FPS to ~1 FPS).
It should be noted that this only occurs on …
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**Describe the bug**
I created a project for O3DE and then built both O3DE and the project from source from the CLI. When creating the project build files, I specified `build\windows_vs2019` as the b…
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**Describe the bug**
*.UICanvas assets fail to process in AP.
[Reticle.uicanvas-1597491712-95323.log](https://github.com/o3de/o3de/files/10413618/Reticle.uicanvas-1597491712-95323.log)
**Asse…
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**Describe the bug**
Making a container property edit, and then Undoing the change clears the property instead of properly reverting it to previous value.
**Steps to reproduce**
1. Launch the Edi…
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**Describe the bug**
Viewing *Light* component in the *Entity Inspector* with *Light type* set causes Warning to be printed to *Console*:
`[Warning] (AzToolsFramework) - Failed to read 'GenericValue…
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**Is your feature request related to a problem? Please describe.**
The current requirement is "NVIDIA GeForce GTX 1060 or better, driver version 471.11 or later recommended" (see https://www.o3de.org…
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**Is your feature request related to a problem? Please describe.**
On some platforms, e.g. Linux, and some configurations, e.g. macOS with MacPorts or Homebrew, it is normal when doing development to…
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**Describe the bug**
When switching a label from qlabel to elidinglabel, I started encountering a crash. I was able to resolve this crash by updating the elidinglabel on the main thread.
See this …