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There's a little problem with this method.
if we just create a Sprite and intialize his body with nonzero offsets, the following calls with offset set to zero will be ignored (just the offsets, not t…
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I have seen a possible bug, when you set bringToTop to true in enableDrag:
```
enableDrag(false, true)
```
onStopDrag event don´t work until you move the mouse.
In touch devices it´s not fired.
Exa…
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Hey guys!
I'm opening this _Request for Comments_ so we can discuss a possible refactor to allow people to create Tilemaps with axonometric projections – isometric, dimetric and trimetric.
Any ideas…
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Hi,
When I was trying to implement http://www.photonstorm.com/phaser/tutorial-making-your-first-phaser-game tutorial in TypeScript I found that when we extend from Phaser.Game and try to call an upda…
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I read in the 2.0.5 change log there was a fix for:
- If an object was drag enabled with bringToTop, the onDragStop event wouldn't fire until the mouse was next moved (thanks @alpera, fix #813)
That …
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``` javascript
function create() {
this.walls = game.add.group();
this.walls.enableBody = true;
this.walls.physicsBodyType = Phaser.Physics.ARCADE;
this.submarines = game.add.group();
this.…
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This appears to be worst when the player is walking to the left.
Touching people does not alert them either.
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I just started learning Phaser, and while making through the begginer's tutorial I came across this: http://i.imgur.com/xD1Nu4W.png
Am i missing something?
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Autocorrect when typing sprite.body.\* all seem to be blank?
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I tryed to set the angular velocity of an object, but didn't work.
//###########################################################
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', …