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I think this deserves an issue.
Shipping a well-known, fully-fledged language with Torque3D, as an official and complete alternative to TorqueScript would hugely help for people starting out with To…
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THREED-1482.
Build: T3D 1.1 Beta 3 Pro
Platform: Windows (not sure about Mac/Linux)
Target: quad uv mapping
Issues: It looks like the "Wild Magic" doesn't work as it should
(from Engine/source/math/u…
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How reproduce it:
- On `engine/source/platform/test/test/ThreadPool.cpp` change:
```
void run()
{
U32 numItems = Con::getIntVariable( "$testThreadPool::numValues", DEFAULT_NUM_ITEMS );
#if 1…
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There should be a single Project Generator or CMake switch to enable unit tests across all submodules. The code should be excluded from the engine if tests are not enabled.
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Could you link to a sample .t3d file generated with this exporter?
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When installing 6.2.2 the Speciality distribution does not show on the list of available distributions (15 May 2104 16:00 UCT)
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I feel that this is related to the already documented issue of temporary ban permissions not working, but this seems different because any temporary bans are now entirely broken. Eg,
/ban remi_scarle…
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Hello,
Just working with the DBAPI to create and close some addtional DB connections and I came across a bug.
Currently, the **disconnect()** method does not properly update the DBAPI properties **$…
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in void RigidShape::processTick(const Move\* move)
updateWorkingCollisionSet is called reguardless of the capacity of a rigidshape to move out of a collision state, meaning when freezesim is used for…
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From time to time you will encounter a "ClientMissionCleanup not found" error, I recently encountered it when adding a ParticleEmitter to the mission file.
That may be whats causing it, but it seems s…