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Hi,
You may remember me as [the person who asked for .NET Core support](https://github.com/Thraka/SadConsole/issues/137). I finally got around to unit-testing my game and decided to add Travis-CI i…
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I have an issue with MonoGame Pipeline Tool 3.7.0.1708 where my custom processor project is no longer accepted by the pipeline tool and it gives a "Invalid / Missing Processor" where it used to …
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Nexus Mods' new [Vortex mod manager](https://www.nexusmods.com/site/mods/1) is open-source and supports extensions for game support. Add support for SMAPI mods and content packs, which will (a) make i…
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Update SMAPI to support the upcoming Stardew Valley 1.3 beta.
## To do
### Phase I: during SDV 1.3 alpha
#### SMAPI compatibility
* [x] Decompile and unpack the initial alpha build.
* [x] Fix t…
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Hi, I was just made aware of this tool; figured I'd give it a shot.
It's definitely a nice alternative to using the Wine workaround.
But, I came across a few small issues while testing the v1.0.…
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Can change the Size in the SpriteFont and then build a new XNB
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It's common for XNB mods to come in multiple versions (e.g. dark wood bridge vs light wood bridge). Look into supporting this in `content.json`, so modders don't need to create separate downloads for …
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So I'm pretty sure I've got my Monogame installed correctly because I can just do a git reset --hard and my code works just fine.
I wanted to use the IntermediateSerializer, so I decided to downlo…
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Create a SMAPI mod which lets modders create content packs to edit XNB files, no code required.
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XNA allows an asset name to be specified in the content project which is used instead of the truncated filename for the asset
e.g. you can have a file called
MyMusic (16-bit).mp3
With an asset name…