-
output:
this text has 370 characters and we are truncating to 420 sensory claymore mine free-market camera Chiba jeans engine denim tube alcohol. weathered knife papier-mache artisanal corporation boy…
-
The Programming Historian has received the a new tutorial: Introduction to Mobile Augmented Reality Development in Unity by @jacobwgreene. This lesson is now under review and can be read at:
http://p…
-
This issue is pretended to have easy stuff for beginners that wants to start developing on robotDevastation. Also is posible to have an easy tag for that issue that are at an entry level ?
-
We'll use Unreal Engine to lean about and build our augmented reality world. First you'll need to download unreal engine by doing the following:
1) Get Unreal: https://www.unrealengine.com/dashboard
…
-
Great work, Opaque Multimedia team & Tango team (and congrats on rebranding "Project Tango" into "Tango")!
Immediately after the today's `develop` branch release (#1), I gave a shot to see how things…
muojp updated
8 years ago
-
Hi!
The current (2014-05-23) version of the specification seems to only allow _primitive_ types (called “value” types) inside strongly typed arrays. As an enhancement, I am requesting that strongly t…
-
```
What steps will reproduce the problem?
1. Create a LiveCard with the GDK
https://developers.google.com/glass/develop/gdk/ui/live-cards
What is the expected output? What do you see instead?
I wou…
-
```
What steps will reproduce the problem?
1. Create a LiveCard with the GDK
https://developers.google.com/glass/develop/gdk/ui/live-cards
What is the expected output? What do you see instead?
I wou…
-
In the [render-tree](https://github.com/Famous/famous/blob/master/guides/render-tree.md) guide, the following is stated: "In fact, if you want to know what the position, or opacity of a surface at the…
-
```
What steps will reproduce the problem?
1. Create a LiveCard with the GDK
https://developers.google.com/glass/develop/gdk/ui/live-cards
What is the expected output? What do you see instead?
I wou…