-
```
The latest Chromium builds can run WebGL without the --no-sandbox option. But
the game fails in
this configuration, possibly because WebGL is a strict OpenGL ES
implementation, and we're passin…
-
By setting the preview area to 300px by 300px, the image is converted into that size, and then in my case converted to base64 and uploaded.
By setting the preview area to that value, the image size c…
-
The breadcrumb takes half the screen and there is no room for the 5 buttons.
All action buttons should be behind 3 dots and we should only keep the info button.
@jancborchardt
-
```
The latest Chromium builds can run WebGL without the --no-sandbox option. But
the game fails in
this configuration, possibly because WebGL is a strict OpenGL ES
implementation, and we're passin…
-
```
The latest Chromium builds can run WebGL without the --no-sandbox option. But
the game fails in
this configuration, possibly because WebGL is a strict OpenGL ES
implementation, and we're passin…
-
When working with a large number of media, the media manager's constant cache refreshing causes very long load times when uploading, removing, and renaming images, as well as navigating into folders t…
ghost updated
9 years ago
-
_Note to readers: the body of this RFC contains the current proposal, fully updated based on feedback. It's not necessary to read the comments, however they might aid your understanding and contain an…
-
```
The latest Chromium builds can run WebGL without the --no-sandbox option. But
the game fails in
this configuration, possibly because WebGL is a strict OpenGL ES
implementation, and we're passin…
-
```
The latest Chromium builds can run WebGL without the --no-sandbox option. But
the game fails in
this configuration, possibly because WebGL is a strict OpenGL ES
implementation, and we're passin…
-
> :warning: Starting to work on this issue? please indicate it in a comment below.
Uploaded pictures should be:
- of PNG or JPG format
- 1920 × 1080 pixels size