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Hey guys,
I followed the guide but somehow when I launch doom3 I only hear the sound through my vive but not the visuals, I keep standing in the VR room.
I have no clue what I did wrong. Thx in …
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Hi,
when I start RBDoom3BFG.exe the game starts in a desktop window but the vive still displays the standard workshop environment.
Details:
I downloaded Doom3 BFG 2012 Edition in Steam, downlo…
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GTX 970
Intel i7 4790
Window 10
CV1
Doom3 BFG - no mods -Steam edition
I see at the level of the floor and I try to custom the sensor in Oculus Rift option but it is not working at all.
Just t…
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This is my very best VR experienc so far - thank you very much !!!
But how to go to the Alpha Labs - Doom3 shows the Console and stops working ...
best regards VRFR3D
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Hello,
I´m new to Github, but I love your work with DOOM3-BFG-VR!! I would really like to donate some for your great work, but didn´t find a donate-link/ -button. Probably my fault....
Could you p…
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EVGA 1080 SC
Intel i7 6700
Window 7
HTC Vive
Doom3 BFG - no mods -Steam edition
I am in Mars City. Some glass windows become opaque and I see specular mapping. I've also had one instance of a s…
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Camera shaking is present in version 7. Elevators, scripted explosions, etc cause it. I thought it was tracking issues at first but turns out the camera is just shaking. Easily recreated using any ele…
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Hi everyone,
when working on the SFML port and now on the CEGUI 0.8 port, I have come over numerous problems of the code in terms of
- Bad code design (no `private` or `protected`, for example — viol…
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Are some of the the in-game controls not working for anyone else? I can navigate the main menu and accept with the right trigger, but it won't do anything with the in-game consoles. Only walking works…
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This may be beyond what can be easily done for the mod but there are a few rules of VR that get broken by the doom3 vr mod.
The problems as i see them are the game moves your vision without you …