-
```
Hi,
what about plugging the detexify feature (see the mentionned website below)
to tesseract in order to enlarge the number of recognized signs and to
offer the capabilities of creating LateX-bas…
-
Short of throwing unloaded dice yourself and generating the key using a deterministic process that you can verify has been executed faithfully there's no way to guarantee you're getting N bits of entr…
-
```
Hi,
what about plugging the detexify feature (see the mentionned website below)
to tesseract in order to enlarge the number of recognized signs and to
offer the capabilities of creating LateX-bas…
-
```
Hi,
what about plugging the detexify feature (see the mentionned website below)
to tesseract in order to enlarge the number of recognized signs and to
offer the capabilities of creating LateX-bas…
-
```
Hi,
what about plugging the detexify feature (see the mentionned website below)
to tesseract in order to enlarge the number of recognized signs and to
offer the capabilities of creating LateX-bas…
-
# Idea
We should try using superoptimization on key assembly routines to make them faster.
# Background
The term optimization originated in mathematics where it means the perfect result, but …
ryao updated
9 months ago
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## Idea
Cantera can solve systems of equations representing physically zero-dimensional (i.e., time dependent-only) or one-dimensional (i.e., time + space) systems. The solution of the 1-D prob…
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Could you add xbrz texture scaling to GBE. I think it wold be nice even with tile replacement and can be used to scale replacement tiles/textures not to mention not every game will have replacement as…
-
```
Hi,
what about plugging the detexify feature (see the mentionned website below)
to tesseract in order to enlarge the number of recognized signs and to
offer the capabilities of creating LateX-bas…
-
```
Hi,
what about plugging the detexify feature (see the mentionned website below)
to tesseract in order to enlarge the number of recognized signs and to
offer the capabilities of creating LateX-bas…