-
```
What steps will reproduce the problem?
1. stops after intro
2. crashs psp
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating …
-
```
What steps will reproduce the problem?
1. stops after intro
2. crashs psp
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating …
-
```
What steps will reproduce the problem?
1. stops after intro
2. crashs psp
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating …
-
I noticed when implementing the MOVE ops, that the QC-test set-up didn't catch a few "obvious" errors.
First, it never loads Dn (or An) with values above 0xFF, and second, most addressing modes in e…
-
```
What steps will reproduce the problem?
1. stops after intro
2. crashs psp
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating …
-
```
What steps will reproduce the problem?
1. start game start story on brave fencer musashi the chapter 1 then black
screen
2.
3. and also on gundam battle assault 2 it happens
What is the expected…
-
```
What steps will reproduce the problem?
1. stops after intro
2. crashs psp
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating …
-
```
What steps will reproduce the problem?
1. stops after intro
2. crashs psp
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating …
-
I think we need to look further into where time is spent when doing QC tests. I have a suspicion that the way we build the handler-table before each individual opcode is costing a lot of time. Later w…
-
```
What steps will reproduce the problem?
1. Save a state, then reload it.
What version of the product are you using? On what operating system?
Beta 2 on 4.2U
Please provide any additional informa…