-
```
src/util/memory_pool.hpp needs to #include because it uses size_t,
which may not be defined currently.
Without including stddef.h, Pingus fails to build on my computer. With stddef,
it build f…
-
```
The current walking animation speed is badly paced, leading to the Pingus
flapping their feat instead of having a proper walk cycle. It's not an issue
with the animation itself, but the animatio…
-
```
Some entrances provide special animation when a pingu is released or when it is
opened up at the start of the level. The game does currently not make any
meaningful use of those animations.
```…
-
```
Prefabs currently don't have thumbnails in the level editor. WorldObjRenderer
and extra/pingus-level2png can be used to generate them, so both offline and
runtime generation is possible.
```
Or…
-
```
Hammer trap animation doesn't loop properly and needs some tweaking to be
properly usable.
Level in which the trap is used:
data/levels/factorycampaign/factory_campaign11.pingus
```
Original i…
-
```
Oftentimes levels use repeating group of objects build out of smaller objects,
such as say a snowman build out of snowball objects. Currently there is no good
way to do that aside from manually …
-
```
src/util/memory_pool.hpp needs to #include because it uses size_t,
which may not be defined currently.
Without including stddef.h, Pingus fails to build on my computer. With stddef,
it build f…
-
```
It's getting warmer but Pingus are "bravely" moving North.
Right now it is spelled breavely. :) Just a small typo but figured I'd still
bring it to your attention.
```
Original issue report…
-
```
System::opendir() is not modifier-directory aware, thus will not return things
installed in ~/.pingus/ or other places and cause other trouble when using in
combination with modifications/addons…
-
```
The current walking animation speed is badly paced, leading to the Pingus
flapping their feat instead of having a proper walk cycle. It's not an issue
with the animation itself, but the animatio…