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Hi, this is a very interesting feature, I wonder if it could be done in halfnes? Currently only HDNes is capable of doing it but it is very slow and has low compatibility thus far. https://github.com/…
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Tests that rely on a value stored at address 0x6000, to determine wheter test is running or failed, are unreliable and probably even prematurely finished. Preloading 0x80 at address 0x6000 causes test…
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![image](https://user-images.githubusercontent.com/13253146/131585241-af53fad1-03c5-49cd-b3b7-7f2947081442.png)
bsnes claims 100% compatibility, so if hello world doesn't work on it, there isn't mu…
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## Quick summary
Game & emu don't response after 2-10 secs of smooth playing intro
## Details
In main menu It is stable 30/60 fps due to specs. After starting a new game or loading existing sa…
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#### 1. God of War Ascension [BCES01741] (update 01.12) RSX crash with a note in the error message requesting to report it to the developers.
#### 2. Game crashes at a random moment and produces th…
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## Quick summary
The game simply refuses to boot through the cache building process, be it the HDD or disc version of the game, both ending in the same error (albeit with slightly different error mes…
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There has been some discussions about some sort of automated testing of RPCS3.
One option on the table is to have Cell integration tests, which are built from templates, get run with the null rende…
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Mario is supposed to be in front of the flag, not behind the flag.
SuperMarioBros-C:
![image](https://user-images.githubusercontent.com/16366524/45924669-c26e4080-beba-11e8-925f-84ad4bb1b1bf.png)
…
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# this is everything i know about why the ps3 branch doesnt work right now. i plan to try and keep this updated as i find out more.
the menu backing freeze occurs on hardware and in emulation.
#…
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During the build I get
```
-- The C compiler identification is AppleClang 16.0.0.16000026
-- The CXX compiler identification is AppleClang 16.0.0.16000026
```
which causes build issues later on…