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ModVersion:1.1.17
phenomenon:
![2019-04-29_09 50 49](https://user-images.githubusercontent.com/13375525/56889680-9b5b9b00-6aa9-11e9-83ca-6893434a1e9b.png)
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Programmist console:
flush nowflush now[Loading] INITIALIZINGStarting TLauncher 2.72 RELEASEFor more information, visit https://tlauncher.org/Startup time: 2020-07-26 21:11:17---run double running …
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Using the latest version of Minecraft (1.13.2) and Optifine (1.13.2-OptiFine_HD_U_E5), loading up the shaderpack just leaves me with a black screen. Not sure what I'm doing wrong, as this is all that'…
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Add minimal shaders options to the settings UI. For example, allow users to select a specific shaderpack through the launcher rather than changing it ingame (less lag).
Maybe add a few other common…
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Quick disclaimer: As usual, I don't know anything about how shaders work internally, so I don't know how realistically possible this is.
Ambient lighting in Minecraft is pretty dull. It's just basi…
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Specifically what I want is the ability to change the quad in one composite program to be either one vertex per pixel, one triangle per pixel, or one quad per pixel. Would also be useful to be able to…
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Regardless of which shader I'm installing and which is already optimized for 1.13.1 my Minecraft is locked into the one quater of the window. Haven't had the issue on 1.12.1.
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I'm trying to embed `glslang` into my program so my users can write shaders in GLSL or HLSL, then I can compile them to SPIR-V for use with Vulkan. However, I keep getting errors about `#version` not …
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Am I the only one having this issue? (see image)
![cxmaflu](https://user-images.githubusercontent.com/887231/45849109-d705d980-bcfe-11e8-904e-a5948724eea0.jpg)
As you can see, it shows the server …
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### Description of the issue:
I have noticed multiple issues regarding the use of IE tools in junction of a shaderpack. Some parts of their 3D model is either not loaded or it doesn't have the intend…