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The howto text printed with
`stl --help` _(in fact `stl someinvalid-parameter` but I already added (--help|help) offline)_ :)
needs a clean and understandable rewrite.
I tend to remove most of …
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Hello,
I've been trying to use vkBasalt with some games, but it seems not to be working. I ran vkCube (`VK_LOADER_DEBUG=all ENABLE_VKBASALT=1 vkcube`) to see the logs and it seems something related…
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Upgraded from 0.3.1 to 0.3.2.1, now games crash immidiately on launch if lut is enabled, other effects seem to work fine. `lutFile` is a .png.
Tried RocketLeague with Proton and Overwatch with Lutris…
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Hello, I have found an awesome project made by [benjamimgois](https://github.com/benjamimgois), which brings a GUI to vkBasalt. In case you want to, you can add it in your README.
Here's the link: …
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Per FHS spec, binaries should go in /usr/lib(32) and /usr/lib64. /usr/share should not contain any binary.
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Hello,
apologies if I'm wrong but that reminded me of the other float parsing issues in 0.3.2 so I thought it might be related.
When I try to run colourfullness from reshade, following the examp…
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Someone said to me that it's possible to use ssaa with that for every api,so does this work for msaa too?
Because it would be nice to use it for non vulkan games.
And if that all works,how can I use…
ghost updated
4 years ago
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First off, I'd like to thank you for this little nifty piece of work. I'm mostly using it to enhance older games I'm running with DXVK by applying FXAA or SMAA, and it works great so far!
That bein…
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Running with default vkBasalt works fine, as soon as I try to use ReShade - from AUR or downloading directly from repo - it crashes:
```
[merritt@SHODAN ~]$ ENABLE_VKBASALT=1 vkcube
vkBasalt info…
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It would be killer feature for this project but I guess it's impossible, as I understand it should be inside game engine...