-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
When I play "R.E. Code Veronica" on the street I hear broken sounds of rain!
Just like that: ...shhh...shhh...shhh...shhh... constantly. It stops only when
I enter the building. I can't do anyt…
-
```
When I play "R.E. Code Veronica" on the street I hear broken sounds of rain!
Just like that: ...shhh...shhh...shhh...shhh... constantly. It stops only when
I enter the building. I can't do anyt…
-
```
When I play "R.E. Code Veronica" on the street I hear broken sounds of rain!
Just like that: ...shhh...shhh...shhh...shhh... constantly. It stops only when
I enter the building. I can't do anyt…
-
```
The History and Ending FMVs on Virtua Fighter 3TB flicker heavily, some proper
seizure-inducing stuff.
NTSC GDI tested on r78.
```
Original issue reported on code.google.com by `matbur...@gmail…
-
```
The History and Ending FMVs on Virtua Fighter 3TB flicker heavily, some proper
seizure-inducing stuff.
NTSC GDI tested on r78.
```
Original issue reported on code.google.com by `matbur...@gmail…