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Hi
Could you please explain line 123 and line 124 of the [pybullet_heuristic.py] file? Many thanks for your time and help!!
Best wishes
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Hi, thanks for your work. I generate input and gt depth via follow code:
self.dataset = SynchronizedSceneDataset(path,
split=split,
…
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Does anyone know the status of model/texture modding? I haven't really kept up to date on those, IIRC the original DQXI used some strange maybe-Criware format that UModel didn't support, has that chan…
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it's clear,when you try to convert a molecular to 3D format ,open babel cannot give correct response.
![stl](https://github.com/openbabel/openbabel/assets/148681573/9f9ae744-c663-4b9e-bd5d-01c757be4d…
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It would be beneficial to the community if there was a mechanism to inform a user as to what attributes are required to be populated. Sections 0 and 1 are easy because they are static, but 3, 4, and …
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The vacuum pump mount comes with a 14mm screw in order to mount it to the frame, however I found that this screw is too long and won't hold the mount firmly to the frame. The 10mm ones work great.
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There are a variety of 3D shading models. Create a small collection of models that can be applied to a rendering pipeline.
Working through this should help establish the best practices for the shading…
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Is it possible to turn off quantization? We'd prefer not to take the data loss.
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**When i try to transform this error show me.**
![gltf prob](https://github.com/pmndrs/gltfjsx/assets/139548696/92da7ca7-f924-43e3-bec9-8790558d9d0b)
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...this is wasteful if only a small part of the texture should be written. The ImageDataAttrs struct either needs a width+height definition, or a a separate ImageUpdateAttrs struct is needed.