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Ive got both source and non-source servers to work but cant get any Mordhau servers to work, Another game I have tried and failed to get any responses from is Warband. They all time out?
Can we onl…
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For complex projects, it may be useful to have A2S programs triggering loading (compiling with offline rendering etc) of A2S modules. Currently, this calls for application side code, which precludes u…
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I just checked in one of my services that apparently died months ago. It queried Unturned servers and fetched a player list. Apparently the service down email never got sent because it has been down f…
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Bonjour,
Je suis professeur de Génie Électrique dans un lycée français, et je trouve votre logiciel très intéressant pour montrer certaines problématiques à mes étudiants en BTS Electrotechnique.
J…
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The Arma 3 game uses A2S_RULES entries to store additional data about the server, as described here:
https://community.bistudio.com/wiki/Arma_3_ServerBrowserProtocol2
In short, because some arbitr…
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Note: this issue was migrated automatically using bugzilla2github
Original bug ID: [BZ#52135](https://gcc.gnu.org/bugzilla/show_bug.cgi?id=52135)
From: mariusz <>
Reported version: 0.98
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This issue serves to discuss methods on combating spoofed/fake game servers (e.g. if a server's query info shows them as 100 users when in reality they're at 3 users).
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A tool that can load and monitor changes in one or more A2S files, analyzing changes in order to recompile only programs, functions, message handlers etc that have been modified, so these can be hot p…
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Please describe your issue in detail. Please also include any relevant
stack traces or other error messages. Ideally, if possible, provide a
small snippet that recreates the problem. Finally, fill i…
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Sometimes A2S_INFO returns the incorrect number or players online. I don't know the exact cause, but I believe it is related to mass-disconnects. This then results in DiscordGSM displaying the wrong p…