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I came across a very interesting article about the abstractions in the steam controller libraries:
http://www.gamasutra.com/blogs/LarsDoucet/20170125/289904/The_Steam_Controller_Configurators_Untappe…
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inheritance
polymorphism
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# Bug Report
## Summary
When clicking apply to apply any Stardew Valley mods, in this instance just SMAPI, the console gives the error message given below, and the play button remains grayed out.
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The front-end was bootstrapped from GCCGO which abstracts GCC via backend.c. This really helped bootstrap the front-end but we may find maintaining the levels of abstraction to become very difficult o…
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Implement abstractions for database models that include audit fields to track the creation and modification of records. These audit fields will ensure that important metadata regarding the life cycle …
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[Prepona](https://github.com/maminrayej/prepona) was a huge inspiration in separating the graph abstraction from graph data storage. The question is how should we approach that to benefit from this se…
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Should only be started after #5 and #7 are solved.
C and Rust side should have abstractions upon boilerplatish marshalling logic (e.g. macros, functions, `(Try)Into`/`(Try)From` conversions).
Abst…
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KRL has no way to create abstractions of commands in the postlude.
A defcommand would parallel defaction and function. By abstracting commands we'd avoid writing rules and using chaining to do this.…
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Amazing work on this very valuable project! I've been trying it with a Tesla V100, and the results are extremely good. I can imagine powerful new user interfaces being possible with this. I'll probabl…
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Currently, this library has two key abstractions: the `BagIt` `Bag` and the `BagIt Profiles` `Profile`. There are other types for reporting and exception handling, but these are they primary ones.
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