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Examining the installation size of soundscapy, we end up quite big for comparable packages. We should try to reduce this where possible, either by removing unnecessary dependencies or making use of op…
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## *Repository Creation Request*
@pavanchow I need to update the Vibration and Acoustics Lab from Phase II UI to Phase III.
#### Coordinating Institute: College of Engineering Pune
#### Rep…
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Look out for maths terminology that acoustics people won't get; or acoustics terminology that maths people won't get
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The following can be adapted from the 4.6 versions at http://depts.washington.edu/clawpack/users-4.6/claw/doc/gallery/gallery_book.html
- [x] chap3/acousimple
- [x] chap6/compareadv
- [x] chap6/wavepa…
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A few active acoustic standard names exist in the current CF vocabulary. This just serves as a notices that additional standard names have been proposed and invite comments from the community. The …
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Hello,
Actually i make a project with Project Acoustics but, _maybe i'm wrong_, Project Acoustics does not use Occlusion ? _the sound does not pass through_ a wall (Static meshs...)
My question is, …
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Steps to remove
1. Check if the package is a leaf. If it has no reverse dependencies, it should be removed.
2. Check if other packages still really depend on the package. If not, it should be rem…
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This whole process seems to be overly convoluted to me. It's a good prototype that works, so I wouldn't change it now, but it seems to me like we are abusing a lot of the OrdinaryDiffEq machinery here…
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Hey guys. Sorry for spamming you today. :D
In our game we add the main camera on Scene load, we load the new level async and when the new level is loaded fully we create a new camera rig (VR camer…
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5.6.1 fails to build on FreeBSD:
```
/usr/local/bin/ld: /usr/lib/crt1.o: in function `_start':
/usr/src/lib/csu/amd64/crt1.c:76: undefined reference to `main'
collect2: error: ld returned 1 exit…