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I have been assigning controller classes to my Components like this:
public Object npcController;
These controller classes separate the game logic from the Components which are purely data.
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When compiling with `gradlew fluid -i` (and logging fixed), the fluid plugin can be seen scanning loads of extra artifacts. To speed up compilation see Workaround below.
### Suggested fix
Proper…
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I'm trying to use [Monix Vars](https://monix.io/api/current/monix/reactive/subjects/Var.html) in Components instead of plain variables. For testing I need to be able to provide a different Scheduler, …
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Has anyone used Artemis and the classes in libgdx scene2d?
Imagine an interface similar to the game Civilization. There's a central map, and the map is surrounded by various UI elements. Would it…
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In the wiki on serializing an world instance to JSON using libGDX, it gives this following example:
```
final WorldSerializationManager manager = new WorldSerializationManager();
World world = new …
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Im using artemis odb for the serverside of my little mobile mmorpg... due to the complexity of the game we require tons of systems... We barely have the basics and already count about 20 systems.
W…
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Hi, i'm implementing Box2D in my Artemis-odb LibGDX project and I noticed there aren't any sample components (in core or jam) that implement it. If I create a simple Box2D example system and submit i…
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So lets talk about double buffering... its an other little tool used by some ECS to make multithreading a lot easier.
Its "pretty" simple... you have two game states
- Previous
- Current
So ri…
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Context:
Okay, so there is this library runtime, which uses Ashley. I have been trying to translate the whole thing to Artemis ODB. The runtime manages the WorldConfigurationBuilder and World objects…
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added to core/build.gradle
api "io.github.libktx:ktx-vis:$ktxVersion"
stacktrace:
```Exception in thread "main" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.AbstractMethodError: Receive…