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The internal footprint the 2600 core implements is based on 238 lines instead of 240, causing the set labels for vertical integer scaling to improperly stretch the graphics based on 240 lines. The cur…
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What steps will reproduce the problem?
- Simply playing these games for a minute or two will quickly reveal their issues.
What is the expected output? What do you see instead?
- I expected to…
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```
What steps will reproduce the problem?
- Simply playing these games for a minute or two will quickly reveal their issues.
What is the expected output? What do you see instead?
- I expected to…
-
```
What steps will reproduce the problem?
- Simply playing these games for a minute or two will quickly reveal their issues.
What is the expected output? What do you see instead?
- I expected to…
-
```
What steps will reproduce the problem?
- Simply playing these games for a minute or two will quickly reveal their issues.
What is the expected output? What do you see instead?
- I expected to…
-
```
What steps will reproduce the problem?
- Simply playing these games for a minute or two will quickly reveal their issues.
What is the expected output? What do you see instead?
- I expected to…
-
```
What steps will reproduce the problem?
- Simply playing these games for a minute or two will quickly reveal their issues.
What is the expected output? What do you see instead?
- I expected to…
-
```
What steps will reproduce the problem?
- Simply playing these games for a minute or two will quickly reveal their issues.
What is the expected output? What do you see instead?
- I expected to…
-
```
What steps will reproduce the problem?
- Simply playing these games for a minute or two will quickly reveal their issues.
What is the expected output? What do you see instead?
- I expected to…
-
```
What steps will reproduce the problem?
- Simply playing these games for a minute or two will quickly reveal their issues.
What is the expected output? What do you see instead?
- I expected to…