-
Because sufficient_goldfish depends on audioplayer >=0.1.0+1 which requires SDK version >=1.8.0
-
Using the current method of playing sounds may not be the most optimal way to do it. However, it's most likely not that much of an issue, so no need to fix it asap
-
**Which API doesn't behave as documented, and how does it misbehave?**
AudioPlayer._setPlatformActive.setPlatform throws "Null check operator used on a null value" error
**Minimal reproduction p…
-
According to the docs, playlist should be an empty array [] but if array is empty is gets an error: Error: fetch url missing
```
const [playList, setPlayList] = useState([]);
```…
-
I noticed that in branch v0.7 a callback function has been added. This would be very useful for me in my wxPython application which needs to be able to produce single and looped async sounds.
I dow…
-
### macOS Version(s) Used to Build
macOS 12 Monterey
### Xcode Version(s)
Xcode 14
### Description
The samplerate of the `outputFormat` of `playerNode` in an `AudioPlayer` does not seem…
-
### Which package is this bug report for?
voice
### Issue description
How to reproduce:
1. Get a valid audio resource
2. Get a connection to a voice channel
3. Play the audio resource
Result:…
-
**Bug Description**
When I want to play a song, no matter if with link or with title I get the error 403
**Reproduction Steps**
Steps to reproduce the behavior:
1. Use ``/play`` command with son…
-
Add a struct as a feature called `AudioPlayer` that is able to play sounds, only one sound simultaneously at first. Use [rodio](https://docs.rs/rodio/0.6.0/rodio/) for this.
-