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**Is your feature request related to a problem? Please describe.**
In SpessaSynth, when a MIDI channel is panned, the reverb is also panned in the same way. However, this is not how acoustic spaces w…
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[BASSMIDI](https://www.un4seen.com/), a MIDI software synthesizer that supports SF2/SFZ soundfonts.
[Explanation](https://github.com/dosbox-staging/dosbox-staging/issues/324#issuecomment-620109803)…
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It might be an issue induced by the previous 1.7.2 update that brought the screen redraw rate to 60. The time is passing much faster than it should. I've compared how fast minutes passes on the in gam…
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Hi, I noticed that in 2.8.4.0, support was added for channel 16 drums, such as those appearing in Windows 3.0 MIDI files like CANYON.MID, PASSPORT.MID, etc. I've been doing some research on this, and …
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Hi,
in a pretty fresh Xcode project for iOS in Swift, having embedded the Bass and BassFX frameworks:
- `import Bass` seems to work smoothly
- but when trying `import BassFX` (and the same could h…
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### Is your feature request related to a problem? Please describe.
_No response_
### What you want
A mechanism of having some sort of built in support for Yamaha XG MIDI synthesis -- preferably som…
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Here are the files we're having trouble with: [tsfbug.zip](https://github.com/schellingb/TinySoundFont/files/4354283/tsfbug.zip)
We were able to get that particular .sf2 working by clamping the sus…
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### FluidSynth version
```
$ fluidsynth --version
FluidSynth runtime version 2.3.5
Copyright (C) 2000-2024 Peter Hanappe and others.
Distributed under the LGPL license.
SoundFont(R) is a regis…
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While I think most of your proposed changes to the SoundFont format should take place under a new format version & extension (I'd go with .sf4, personally), there are some features that could be added…
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**Operating System:** Windows 10 using the MinGW-w64 toolchain
**Input file(s):** Sonic the Fighters Model 2 ROM
**Expected behavior:** I expect the soundfont (`out.sf2`) generated by `M2MidiDec…