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Right now Image module is a one pile of code, which somehow handles multiple formats.
Things to be done:
- [x] Refactor
- [x] Reorganize the code into separate files
- [x] Write unit tests
- [ ] …
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### Describe the bug?
The colorspace of a reflection probe is incorrect when baked in a scene where HDR values are not present or visible to the probe. This also results in the last mipmap that's g…
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When trying to import the edited DDS file the plugin from photoshop adds extras to the file.
![image](https://user-images.githubusercontent.com/13459080/117587459-1241ba80-b0ec-11eb-83f0-7d0910811166…
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### Describe the bug
When running the "buildcubemaps" console command with 8k and 16k cubemaps the game crashes while building them.
The screenshot I have attached is the error message that occurs…
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BC7 much better DXT5, it would be nice to add it.
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I have a .hdr file that when run through IBLBaker produces an output image containing negative values. For the image I tried, this is specifically only in the green channel. These negative values resu…
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The code in `DecompressBC6_Internal` seems to always assume unsigned data. When passed a block that contains signed data the half conversion fails. Note that `m_bc6signed` is local and not modified be…
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# Background
Textures in the GPU sense are essentially linear arrays of (generally but not always) pixels in memory that is accessible to the GPU. These can be various sizes, 1D or 2D or 3D, LDR (L…
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**Is your feature request related to a problem? Please describe.**
Squoosh clips HDR data.
**Describe the solution you'd like**
Conversion from a valid HDR source image (32-bit TIF ideally to sup…