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Increase the FOV with the voxlap models on and they will look all spaced out and hollow.
ghost updated
3 years ago
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Okay so, might be a bit of an ambitious request based on the fact the engine appears to be written from scratch, however I believe raytracing could look absolutely incredible in this game.
Some rea…
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please
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I think it also may be beneficial to have another list like the non free list except for games that work withoout libX11 on wayland. What are your thoughts?
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I had this problem some time ago, I already sent it on #bug-reports but I just want to share it here too.
![unknown](https://user-images.githubusercontent.com/52900575/69895499-9c320500-12f6-11ea-896…
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Hello. I've had this error happen to me on two different Debian machines when trying to compile this thing, so I decided to log it as an issue, even though it might be something I'm doing wrong.
I al…
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Running Arch Linux, installed glew-wayland and glfw-wayland, compiled BetterSpades and client's window is not responding, the log is:
```
00:23:08 INFO main.c:629: Game started!
00:23:09 FATAL ma…
ghost updated
4 years ago
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Currently, with the new teleport rework, teleport works by using V + E (sneak plus sample block color), at least in Openspades. Upon further testing, I discovered that using that same combination does…
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gcc version 9.3.0
```
In file included from BetterSpades/src/utils.c:20:
BetterSpades/src/utils.h:27:48: error: unknown type name 'size_t'
27 | int int_cmp(void* first_key, void* second_key, si…
Jipok updated
4 years ago
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I followed the wiki (https://github.com/xtreme8000/BetterSpades/wiki/Building-for-Windows) to build the source code on windows.
Unfortunately cmake fails with "Could NOT find GLEW (missing: GLEW_LIBR…