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## What problem does this solve or what need does it fill?
Bevy is pretty great at handling time (`time.delta_seconds()` just working in both variable/fixed timestep is some nice UX that other engi…
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Flecs by @SanderMertens has a beautiful dashboard: https://github.com/flecs-hub/flecs-dash ([previous iteration here](https://github.com/flecs-hub/flecs-systems-admin )).
![](https://images-ext-2.d…
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## What problem does this solve or what need does it fill?
Bevy games are becoming increasingly sophisticated. It's important to see realistic examples for both users and developers: teaching best …
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## What problem does this solve or what need does it fill?
To blend translucent textures correctly, it is nearly always necessary to store them with the alpha channel *pre-multiplied* so that linea…
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I definetly feel that if this does turn into a custom engine, it would be best to switch from macroquad to wgpu itself for rendering. While I quite like macroquad, I think that the stuff that's happen…
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## What problem does this solve or what need does it fill?
This would be a nice easy to use tracker for the big game engine areas assets, ui, editor, rendering stuff.
## What solution would you li…
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Bevy is currently by far the most popular game engine in Rust, and for good reason. It's a solid, well engineered design, even if it's still in fairly early development.
I looked into integrating Y…
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Hi!
The library looks really promising but I'm having issues getting started. I'm using the Bevy game engine and I'm trying to create bezier curves so I implemented the Coordinate trait for Bevys `…
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We need some format for storing scenes / worlds. I see two options:
### glXF
- A very unsupported format, would likely need to write our own reader / writer for it
- Works great with glTF
#### glTF…
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## What problem does this solve or what need does it fill?
Currently Bevy has an sRGB-dependent visually sub-optimal look, this is a barrier to implementation of HDR display support and makes images …