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## ABOUT
This is the permanent issue to submit your own tool/importer for listing on the following page:
https://ldtk.io/api/
Don't hesitate to ping me on Discord if I take too much time taking…
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Initial notes from Discord:
1. The first line of doc comments should be a minimal description.
2. Details of what the documented function / type do belong in their own paragraphs, separated by a l…
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リポジトリを public にしてコードを公開するのであれば、wiki も用意しておきたいところです。
なにを書こうかしら
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- [ ] 制作者の考えていること
rrbox updated
1 month ago
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This issue tracks progress on the re-orientation of nannou as a suite of creative-coding oriented bevy plugins.
- **GitHub Project: [Bevy Plugin Rework](https://github.com/orgs/nannou-org/projects/…
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The `RapierContext` resource is massive. It has the island manager, broad phase, narrow phase, CCD solver, physics pipeline, query pipeline, integration parameters, rigid bodies, colliders, and joints…
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Having a streamlined Houdini -> Bevy content creation workflow could be a bit of a game changer for building games/apps with Bevy.
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I think we should do a lot of research.
I like `evenio` but I think we might need a multi-threaded ECS at some point.
At the same time we need to make sure it works properly. Often these ECSs have a l…
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THE CODE: (as in the example)
use comfy::*;
simple_game!("Nice red circle", update);
fn update(_c: &mut EngineContext) {
draw_circle(vec2(0.0, 0.0), 0.5, RED, 0);
}
the flood of error…
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Please add the mesh data to the first parent component in blender or change the blender plugin to allow not dealing with what's shown in the first picture because otherwise there's just a lot of entit…
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It seems like this crate is intended to do the rendering directly, but I'm curious about integrating it with a game engine like Bevy or Fyrox or even Godot. Do you have an example of integrating Forma…