-
```
Hi, I am building an aplication that should a grid of mini viewers. If user
clicks on one of the miniatures, tha miniature's scene should be loaded into a
bigger viewer.
I could get several min…
-
```
Hi, I am building an aplication that should have a grid of miniature viewers.
If user clicks on one of the miniatures, that miniature's scene should be
loaded into a bigger viewer.
I could get …
-
```
Hi, I am building an aplication that should a grid of mini viewers. If user
clicks on one of the miniatures, tha miniature's scene should be loaded into a
bigger viewer.
I could get several min…
-
```
Hi, I am building an aplication that should have a grid of miniature viewers.
If user clicks on one of the miniatures, that miniature's scene should be
loaded into a bigger viewer.
I could get …
-
```
Hi, I am building an aplication that should a grid of mini viewers. If user
clicks on one of the miniatures, tha miniature's scene should be loaded into a
bigger viewer.
I could get several min…
-
```
Hi, I am building an aplication that should have a grid of miniature viewers.
If user clicks on one of the miniatures, that miniature's scene should be
loaded into a bigger viewer.
I could get …
-
default 3d skeleton line width is even bigger than some meshes and make the neurons look abnormal.
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All meshes are missing texture information.
Currently all meshes in the courses/fields/actions and cars all have textures extracted, but without a reference that links the texture to the mesh. Mes…
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## Reason
Many large multiphysics problems make use of LayeredAverage/MultiAppUserObjectTransfer and/or MultiAppInterpolationTransfer to transfer data between apps.
If the mesh becomes too large…
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## What problem does this solve or what need does it fill?
When developing new rendering features, we need test scenes. Bevy's current 3d examples are generally too simple, often exercising only on…