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Hi, @nkolot ,I come to notice that there exist work that convert 3d keypoints to bvh([here](https://github.com/KevinLTT/video2bvh)), but it only contain the human3.6 and cmu data structure, I have tri…
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Hi, thanks to your amazing work!
I've tried to run your code on my custom .bvh file. While some .bvh files work fine, there are also .bvh files that cause errors.
Here is the error message.
`Trac…
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Thanks for your project, it helps me a lot.
Currently, I want to convert my c3d files to bvh files, then I can utilize your code to convert them to mimic motion data. Do you know any projects or so…
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Thanks a lot for the script, it's great! But I stumbled across an issue:
The Bvh class member functions _frame_joint_channel_ , _frame_joint_channels_ and _frames_joint_channels_ are all accepting a…
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Thanks for sharing the codes. I have a question that since the pytorch was installed with cudatoolkit==11.6, in the next step of bvh installation, do we need to change the version of cudatoolkit to 11…
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Hecko there!
The parsing is only happening at a later stage in our system. Prior to that we
are working with the Unicode representation of the feed XML. Unfortunately,
feedparser re-encodes the…
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Dear Emiliana,
Great work.
I am working on speech-driven gesture generation (speech2bvh), if I want to try your tool to generate humanized animation using my bvh, not sure if it is do-able please?…
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Is it possible to train the model combining your.npy files(mixamo characters) with custom rig .npy(new custom character)?
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The heart of any high-performance ray tracer lies in the acceleration structure for ray intersections. The construction and traversal of this acceleration structure has the biggest impact on performan…
jaxry updated
4 years ago
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Exactly what fbx animations does it support? Or do I have to change the name of the bone first? I tried using fbx from gamerip results but it didn't work.
only fbx from mixamo is what i have tried an…