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they are pretty sluggish right now, and we should probably add `control` + mouse for panning
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What characteristics should be used to implement the camera ptz movement integration in homekit?
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In huge square map when panning camera both X and Y axis are panning with same speed but that's not the case on very narrow but long map.
4.3.3
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Hi, thanks for the great work.
I have tried the new VR mode, and I could see the result on VR headset.
It is very smooth and has a high FPS.
But I have a question about the keyboard controlling (…
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As an Avara user, in spectator mode, I should be able to switch between witnessing through other players' views (currently implemented), and a free-flight mode where the camera can be rotated and move…
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Mod may need to be updated again because useless pros update. It works fine in normal gameplay but will crash in proving grounds when trying to use free camera bound on num controls same as gears it d…
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```
Applies to all Google Earth
This enhancement allows for the definition of Field of View (FOV) frustum
controls for Google Earth's Camera.
There are no workarounds. Google Earth currently offers …
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Camera should work as in game cities skylines.
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If possible make the camera controls mimic popular 3D DCCs such as Blender or Maya ect.
Trying to look inside WMOs makes me very sad.
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠟⠛⠻⠿⢿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⢀⣠⡤⠤⢭⣛⡉⢀⡤⠴⠶⠶⡶⢆⣉⠙⠻⢿…
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Given an RPI that has two cameras (RGB and IR Camera), how can both of these be loaded with different tunning file settings?
**Describe what it is that you want to accomplish**
I have a real time…