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in the demo when you go through a door or to a new room, the character continues to walk for a few seconds until the screen transitions.
in general the overall demo feels laggy, i can't quite put …
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Hello! You commented in a past meetup that the js library that make the World and Cast Ray magic have an option to interact with terrain without pixel displacement tricks, so it could be also implemen…
n4hui updated
2 years ago
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I have been using CannonJS, but recently I have realised that there are some issues and the library has been unmaintained for many years, so I found cannon-es.
It looks good but I need to be able t…
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How to enable ccd on bodies?
Or this feature is not wired yet?
https://github.com/pmndrs/cannon-es/issues/93
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![dice](https://user-images.githubusercontent.com/43686351/127512664-1676dd51-e18f-435f-a5d7-0ba91ff04893.gif)
`Uncaught TypeError: Cannot read property 'x' of undefined
at Vec3.copy (cannon-es.…
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How would one extend this library to include a physics engine such as `cannon`?
I found this https://sbcode.net/threejs/physics-cannonjs tutorial but it requires access to the `scene` so I'm not su…
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I have a very simple TypeScript example in cannon that just print a gravity:
```
import "cannon";
function main()
{
const physicsWorld = new CANNON.World();
physicsWorld.gravity.set(…
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Hi! As we talk in the meetup, this WASD Camera is great in combination with Cast Ray 3D Selection, but to make it more cool for the masses, the mobile version is needed, sort of inputs for the x, y an…
n4hui updated
2 years ago
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Physics engine which compliments Three.js nicely
Official page: http://cannonjs.org/
Github repo: https://github.com/schteppe/cannon.js
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