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# Halfway Challenge - Marking Scheme
## Note
There is a chance of getting 120/100 due to adding and extending the project.
There is no penalty for not attempting stage 4a & 4b.
## Brief St…
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# Halfway Challenge - Marking Scheme
## Note
There is a chance of getting 120/100 due to adding and extending the project.
There is no penalty for not attempting stage 4a & 4b.
## Brief St…
-
# Halfway Challenge - Marking Scheme
## Note
There is a chance of getting 120/100 due to adding and extending the project.
There is no penalty for not attempting stage 4a & 4b.
## Brief St…
-
# Halfway Challenge - Marking Scheme
## Note
There is a chance of getting 120/100 due to adding and extending the project.
There is no penalty for not attempting stage 4a & 4b.
## Brief St…
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Users should be able to click on the game card and see a modal launch with more information on the game.
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# Halfway Challenge - Marking Scheme
## Note
There is a chance of getting 120/100 due to adding and extending the project.
There is no penalty for not attempting stage 4a & 4b.
## Brief St…
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Everyone knows that it's just easy algebra, but it's so helpful to know the in's and out's of it!
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I was thinking of writing some card-based problems like:
- Parse a string like "H4" into {:suit :heart, :rank 4}
- Is X a better poker hand than Y?
The second problem is much more difficult than the …
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### Expected Behavior
Hovering over the card in your and your opponent's deck should _always_ show the card with all its info.
### Actual Behavior
In _some cases_, hovering over your or your oppone…
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Build a card-matching game where users need to match pairs of cards with the same images. You can add a timer and keep track of the number of moves.