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Background:
Our test dedicated server had some severe lag issues when generating new chunks (eg. when teleporting to unexplored coordinates) which caused clients to get disconnected due to a timeout.…
Gwani updated
11 years ago
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hey,
the shells create much lag if there are many of them as they allways load the chunk and don't stop to load if the player is offline.
Would it be possible to change it so that the shells don't l…
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## Introduction
Minecraft employs a dedicated file format, known as the [Anvil file format](https://minecraft.fandom.com/wiki/Anvil_file_format), to store chunk regions on disk for subsequent retri…
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### 🚀 The feature, motivation and pitch
vLLM only enables cuda graph for decoding-only batches (mainly because it didn't see big perf improvement if batched token length > 256). This behavior is pres…
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The `AdvancedPortals` plugin is causing significant server lag due to the `com.sekwah.advancedportals.bukkit.listeners.PortalPlacer.onChunkLoad()` method being called every time a chunk loads. This is…
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## short description of the bug
I get a blank screen after moving just far enough for new chunks to render in game. the blank screen makes the game unplayable.
## Steps to Reproduce
1. launch …
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The claim is that upload performance is improved when blob chunks are uploaded in parallel.
https://github.com/opencontainers/distribution-spec/blob/main/spec.md#pushing-a-blob-in-chunks
Therefo…
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### Your current environment
```text
The performance of chunked-prefill.
```
### How would you like to use vllm
I saw that chunked-prefill improves ITL/e2e latency almost 2X improvement at high…
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Due to their lack of backward pass, forward-mode autograd often has considerably different implementation properties than reverse-mode autograd. Given its different performance tradeoffs, I wonder whe…
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I made a very large terrain map,the height is about 1600 grids, the length and width are almost 2k, or even more
When I exported it, I found that even if I adjusted it to the maximum range, the dista…