-
The following wearable with emissives renders completely different in E@ than in the previous explorer
URN of wearable: `urn:decentraland:matic:collections-v2:0xff8e630bd43246bf5c37aecc0228af5418a8…
-
### **Pending Tasks - Main Instance**
**Scene**
- [x] Place Objetcs: GLBS / GLTFS & Buttons & Posters & NPCS
- [x] Leaderboards
- [x] Portals
- [ ] Power UP store
**UI´s**
- [x] Profile U…
-
### **Explorer Alpha build versions:**
v0.20.0
### **Issue Description:**
The avatar shaders have a difference in between what we are currently seeing on production and what we see on Alpha.
…
-
-
To integrate the new asset bundles in prod we need:
- [x] Update unity to the latest version (https://github.com/decentraland/asset-bundle-converter)
- [x] Fix inconsistent naming in textures and mat…
-
### **Explorer Alpha build versions:**
- v0.30.0
### **Issue Description:**
On Mac, the entire PX UI occasionally breaks, displaying a white square asset instead of the intended interface eleme…
-
https://github.com/Square-Labs/DAO-Resources/blob/main/README.md
-
### Which packages are impacted by your issue?
@graphprotocol/graph-cli
### Describe the issue
`graph init` with answers:
- Protocol · ethereum
- Product for which to initialize · hosted-servic…
-
**Is your feature request related to a problem? Please describe.**
The new flow of handling Avatars from SDK7 according to https://adr.decentraland.org/adr/ADR-245
**Describe the solution you'd li…
-
# What?
Trying to start a new scene from scratch using:
OS Linux Mint 20.1
NodeJS v16.13.0
Just installed Decentraland CLI
```
➜ decentraland dcl start
✔ Latest SDK installation found.
✔…