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It would be very helpful for a lot of different things to have floating point rendering targets without clamping to [0,1]
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Optionally also attach two images Horri-Fold-hero.[png|jpg] (max 2400x666) and Horri-Fold-thumb.[png|jpg] (max 580x380).
{
"name": "Horri-Fold",
"description": "A Lo-Fi Horror shader.",
…
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From the Defold repo: https://github.com/defold/defold/issues/6281
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Description:
It should be possible to change collision object group and mask at run-time.
Use case:
Sometimes it might be easier to change the group and/or mask at run-time than having multiple o…
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```json
{
"author": "Indiesoft LLC",
"description": "Rotated Grid Super-Sampling (RGSS) for the Defold engine.",
"forum_url": "https://forum.defold.com/t/sharp-sprite-rgss-for-defold/66840…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
3 years ago
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Optionally also attach two images DSFonts-hero.[png|jpg] (max 2400x666) and DSFonts-thumb.[png|jpg] (max 580x380).
{
"name": "DSFonts",
"description": "This is a set of shaders and material…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
3 years ago
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## See also [the card on the roadmap on Trello](https://trello.com/c/vJacNvXq/65-support-for-tilemaps-objects-tilesets-and-tiled-files-gdevelop-5-html5-games)
**If you're interested in implementing…
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There are some vertex/fragment constants (uniforms) that are useful that could be supplied by Defold if setup in the material, in addition to the current ones available.
*constant-type-atlas-size*
…