-
```
I noticed this code in the touch dispatcher:
[code] private void touchesBegan(MotionEvent event) {
if( dispatchEvents ) {
for( int ind = 0; ind < touchHandlers.size(); ind…
-
```
I noticed this code in the touch dispatcher:
[code] private void touchesBegan(MotionEvent event) {
if( dispatchEvents ) {
for( int ind = 0; ind < touchHandlers.size(); ind…
-
```
I noticed this code in the touch dispatcher:
[code] private void touchesBegan(MotionEvent event) {
if( dispatchEvents ) {
for( int ind = 0; ind < touchHandlers.size(); ind…
-
```
I noticed this code in the touch dispatcher:
[code] private void touchesBegan(MotionEvent event) {
if( dispatchEvents ) {
for( int ind = 0; ind < touchHandlers.size(); ind…
-
```
I noticed this code in the touch dispatcher:
[code] private void touchesBegan(MotionEvent event) {
if( dispatchEvents ) {
for( int ind = 0; ind < touchHandlers.size(); ind…
-
Hello,
I've been trying to upload some of your projects to have a look at how the code works (Events, Delegates, etc..) but they seem to have a problem loading in Unity 4.6.
The projects open but th…
-
## detail | 详细描述
Before diving into Puerts I'd like to see if someone can answer some questions I had:
- Does exposing generics from C# side work? for example if I wanted to develop using generi…
-
Today, the way HotKey support works is the first view that added the key binding gets it's `Command.Hotkey` command invoked and then processing stops. This means if a layout has views with `_Test`, on…
-
hi, it is possible to do something like this:
```python
def schedule_event_for_all(when, data_tuple):
for delegate in active_delegates:
delegate.scheduler.event_at(when, data_tuple)
`…
-
## Filter events by open calls
##It would be great if I could see just the events that have any open calls, or even better, If I could see just the events for orgas, delegates etc. specific…