-
```
OpenGL ES 3.0 adds several items of PixelStore state for which we'll need to
add support. The pixel state parameters are summarized in tables 3.1 and 4.4 in
the spec, and the effects that the un…
-
```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
-
```
UBOs still have a few issues for complete support:
* inactive UBO members should be pruned from the active uniforms list
* there's an open ticket on Khronos to see if we must support uniform bu…
-
```
UBOs still have a few issues for complete support:
* inactive UBO members should be pruned from the active uniforms list
* there's an open ticket on Khronos to see if we must support uniform bu…
-
```
The WebGL extension WEBGL_compressed_texture_es3 has moved to draft status and
may now be implemented.
```
Original issue reported on code.google.com by `pyalot@gmail.com` on 5 Feb 2015 at 7:50
-
```
The WebGL extension WEBGL_compressed_texture_es3 has moved to draft status and
may now be implemented.
```
Original issue reported on code.google.com by `pyalot@gmail.com` on 5 Feb 2015 at 7:50
-
```
A few steps are left to complete unpack buffers:
* we need to support more formats for the fast GPU path
* we need cube texture support
* we need 2D array texture support
```
Original issue …
-
```
A few steps are left to complete unpack buffers:
* we need to support more formats for the fast GPU path
* we need cube texture support
* we need 2D array texture support
```
Original issue …
-
[All the non-DOM-related extensions are here.](http://msdn.microsoft.com/en-us/library/ff521046%28v=vs.85%29.aspx)
Mostly I'm interested in:
- `CollectGarbage()`
- `RuntimeObject()` (searches the wind…
-
```
A few steps are left to complete unpack buffers:
* we need to support more formats for the fast GPU path
* we need cube texture support
* we need 2D array texture support
```
Original issue …