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**Describe the bug**
Entities emissive overlay texture don't seem to render or are not emissive when using sodium and Indium, also tested with embeddium.
**To reproduce**
Steps to reproduce the b…
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Since I can't reach you on Twitter/Discord, I thought I'd just open an issue in this repo to ask you what you think about my proposal.
I was thinking about having a similar repo/API (could be multi…
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The mod's curseforge page says that version 1.1.0 is compatible with 1.19, but actually trying to lauch the game with this version installed flat out doesn't work. Not sure if this is an actual bug wi…
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An estimated time of finishing sensor would be nice, based on the current time and the print-time remaining. It can be done with a template sensor, but it's a bit of a hassle.
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When used with the FreshAnimations resource pack (with ETF and EMF too of course) it causes the pillagers' eyes to not render. It's a shame because I think this mod is very cool especially for Bedrock…
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### Request Description
Regarding #2329
# Summary
Both mixins are additive only, they do not affect the underlying class/method behaviour
ETF emissive entity rendering will just safely stop…
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**Describe the bug**
When attempting to destroy any type of head that applies a texture override to a custom head model, the breaking texture will not show up. This is in contrast to OptiFine which s…
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I would like to retrieve more data from ETFs, in specific the **sector weightings (%)** of a specific ETF, found in the tab **Holdings** on the Yahoo website: https://finance.yahoo.com/quote/IWDA.AS/h…
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*please make sure you are using the latest ETF version before submitting an issue, you might also find a dev build
fixing this issue already on my discord https://discord.com/invite/rURmwrzUcz in the…
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I noticed that the data returned by get_summary_data() is incomplete for ETF.
For example: the yield and the expense ratio for VHYL.MI arepresent on yahoo finance, but don't get returned by get_sum…