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### Discussed in https://github.com/excaliburjs/Excalibur/discussions/3233
Originally posted by **mccolljr** October 1, 2024
I wanted to play around with a custom renderer plugin, but I'm not…
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Will there be firefox version?
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The easing implementation progressively increases the velocity if the position isn't where it should be according to the easing function, which causing the object to update over the collider eventuall…
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I made this same issue previously, but on an alternate account where I would not be subscribed properly to this issue. I've remade it.
It would be useful to have a feature that allows you to track …
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The sample isn't running on Firefox, the sounds play but the screen is black.
On Chrome and Epiphany (WebKit) it works fine.
Error message in the forefox web console:
```
[Fatal] : Error: The…
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### Steps to Reproduce
Made a simple application:
```js
import { Engine} from "excalibur";
const game = new Engine({
width: 600,
height: 600,
});
game.start();
```
Packaged a…
dosfx updated
1 month ago
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I recently learned about EngoEngine and had a chance to spend a few hours reading the code.
It was a fun experience and I learned a lot about how EngoEngine is implemented. I also had some ideas that…
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### Discussed in https://github.com/excaliburjs/Excalibur/discussions/3166
Originally posted by **ambmcmdmem626** August 5, 2024
**Version: 0.29.3**
## Premise
If an index outside the a…
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The value of `other` in the precollision event is either a collider or the actor, depending on where you're listening to the event from.
[Actor's `onPreCollisionResolve` is a collider](https://git…
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### Discussed in https://github.com/excaliburjs/Excalibur/discussions/3099
Originally posted by **KostarSf** June 17, 2024
Hi! It would be very useful to have access to the Actor, which calls …