-
### Context
using paralel actions is different than using standard actions
### Proposal
please consider to add new method to `ActionContext` probably `.parallel()` with inner context parameter li…
-
### Context
It would be very helpful (for development, and accessibility) to be able to synchronize DOM-based text with the game canvas. This could be used for dialogue, subtitles, and more.
###…
-
### Context
I find `RotateTo` action to be very useful, I often have the situation that objects have to orient themselves toward some place on the screen, and is not a trivial task to determine t…
-
### Context
Having to manually manage all the listeners/subscriptions from listeners applied during `onAdd` and removed during `onRemove` takes a lot of time (in total at least) and can easilly be …
-
I made this same issue previously, but on an alternate account where I would not be subscribed properly to this issue. I've remade it.
It would be useful to have a feature that allows you to track …
-
### Discussed in https://github.com/excaliburjs/Excalibur/discussions/3233
Originally posted by **mccolljr** October 1, 2024
I wanted to play around with a custom renderer plugin, but I'm not…
-
Will there be firefox version?
-
### Steps to Reproduce
Move camera underneath a non-moving pointer, check the lastWorldPos is not updated.
### Expected Result
`lastWorldPos` should match the reality of the current pointer, …
-
I recently learned about EngoEngine and had a chance to spend a few hours reading the code.
It was a fun experience and I learned a lot about how EngoEngine is implemented. I also had some ideas that…
-
### Steps to Reproduce
Made a simple application:
```js
import { Engine} from "excalibur";
const game = new Engine({
width: 600,
height: 600,
});
game.start();
```
Packaged a…
dosfx updated
2 months ago