-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
"One other idea to consider that could be quite powerful. Is it possible to extract facial expressions to drive an avatar? Look at the face mesh in the Mediapipe Google example.
Extract a fixed li…
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alphazolam has added Street Fighter 6 motlist.653 support recently.
However, his new plugin (v1.8.1 2017a Oct 8 2022 RevilMax2017.dlu) will make 3dsmax crash when loading some specific motlist.653 (…
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First of all, great work!
These are what I observed testing the program:
- facial animation and likeness is best compared to other repos that I tried (except EMO)
- consistency in some videos…
A-2-H updated
2 months ago
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…