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Hello, thanks for your great work! I have encountered several problems during the reproduction process and would like to ask for advice:
1. I tried to generate actions using my own audio and used M…
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**Describe the bug**
When working on a level, if I have a Actor it can crash the editor when I press play or if I add a lua script to the actor. This does not always happen, but it seems to occur sev…
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**Is your feature request related to a problem? Please describe.**
Need stats display.
At least the "overall" for everything loaded (selection of separate meshes and displaying selected stats would…
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Addon: UE to Rigify
Steps to Reproduce the Problem: import UE5 male mannequin FBX skeletal mesh, select root source from 3D view, use "Male Mannequin Ue5" template, click convert. Try to export…
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개인적인 공부 용도로 추가 고민중
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How does your motion capture project support importing fbx models? My Fbx model is based on APose, and VRM is based on TPose.
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Renderdoc version: 1.31
Traceback (most recent call last):
File "C:/Users/USERNAME/AppData/Roaming/qrenderdoc/
extensions\exporter\fbx\____init__.py", line 422, in wrapper func(pyrenderdoc, data)…
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I'm willing to start working on an FBX importer for models with animations. As a starting point, I want to use the non-animating models importer from https://github.com/tesis-dynaware/fbx-importer. I …
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From what I understand, FBX is currently the favored format for storing 3D data in video games. Compared to OBJ, it contains much more information about materials and animations. Liblava providing the…