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So as im playing on my screen when i interact with the green and really red flames i dont take damage
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# What could be improved
Add tests for `flame_texturepacker`.
# Why should this be improved
Because we should have a well tested codebase.
# Any risks?
No.
# More information
https://…
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# Flame v2 changes
This issue doesn't mean that we are soon to release v2, it's not even on the horizon yet.
In here we'll track breaking changes that we would want to do for Flame v2 so that they…
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#### WHAT CLIENT DO YOU PLAY ON?
- [ ] enGB
- [X] enUS
- [ ] other (specify)
##### FACTION
- [ ] Alliance
- [X] Horde
##### CONTENT PHASE:
- [ ] Gener…
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Hello, first of all I really appreciate you provide such a wonderful project to the world! I'm learning a lot from your works and they are very helpful since the paper and corresponding code are well …
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**Description:**
By this Quest we must rescue Wolves from the flames, but the trigger is not working and the wolves are already free.
**Current behaviour:**
Wolves already free and no fi…
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### What happened?
API docs links to the Flutter documentation which contain the subpath "painting" are broken
### What do you expect?
API docs links to the Flutter documentation work
### How can …
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While the video controls look great, **they are hard to see if the video has a white or light colored background**, as the transparent buttons make the controls white on white and make the controls ha…
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Thank you for your excellent work!
I read your paper and it mentioned that the blendshape format used should be the standard FLAME format, i.e. 300+6+100, but I found that the actual output of the mo…
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### Describe the bug
There is a phenomenon of thread names being truncated in the collected flame map. For example, Engine-11 was truncated as Engine-1, and Engine-12 was truncated as Engine-1.
### …